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This video is in 3D. To see it in 3D, wear red/cyan anaglyph glasses with the red lens over the left eye.
This is a real short, low rez, low frame rate example (you can render high rez images), but I figured out how to (somewhat) easily make animated stereoscopic 3D scenes with Google SketchUp software (I’m using the freeware version).
1. Install Google SketchUp, then download a model.
2. Open the model in SketchUp and create an animation. Save the animation project file, then save an exact, duplicate copy of that same project file, with a different file name.
3. Open both “saved” animations in separate SketchUp windows, resized on your monitor, placed side-by-side, either as a parallel pair or crossed pair (you’ll have to figure out how to view them stereoscopically, e.g. with a stereoscope or free-viewed.)
4. Open the first frame of each scene that you created in the animation (one at a time) and shift the camera in one window by panning _exactly_ left or right (horizontally) until the amount of depth is desired for that frame. When finished, “Update Scene”. Since there are no guidelines in the SketchUp GUI, I open a separate program that can be used as an overlay (placed in “always on top” mode), squeeze the program to the minimum height possible, and use the top or bottom edges of that program as “guides”, e.g. IrfanView freeware works perfectly for this purpose.
When you are finished, if your panning was perfectly parallel (horizontal), you should end up a separate left and right perspective animation with interpolated frames with an animated stereo base. Since the cameras were “pointed parallel”, you will need to shift the parallax (”set the stereo window”) in post with something like StereoMovie Maker.
I fudged with my video and used Adobe After Effects to create an animated, floating stereo window, but that’s just my personal preference (for reducing ghosting and window edge violations). I also try to keep the amount of depth “below optimum” to reduce anaglyph ghosting. Since my anaglyph internet videos are typically viewed with a small viewing FOV, the depth is exaggerated a bit, which helps the stereoscopic effect, in that case.
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